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<channel>
	<title>Game Dev &#38; Jam</title>
	<link>http://www.tonyambrus.net</link>
	<description>Thoughts on graphics programming for the 360, but more importantly - fruit preserve.</description>
	<pubDate>Fri, 11 Jul 2008 11:50:58 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
			<item>
		<title>Alton Towers</title>
		<link>http://www.tonyambrus.net/azs-adventures/alton-towers/</link>
		<comments>http://www.tonyambrus.net/azs-adventures/alton-towers/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 13:11:12 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Az's Adventures]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/azs-adventures/alton-towers/</guid>
		<description><![CDATA[Having failed to do anything remotely active for my birthday for the past 5 years, I felt it was high time to go pro-active and have some fun. After many deliberations, myself and a elite group of Rare-ites set off for Alton Towers.
&#160;
I&#8217;d previously never been to Alton Towers, but as always when in close [...]]]></description>
			<content:encoded><![CDATA[<p>Having failed to do anything remotely active for my birthday for the past 5 years, I felt it was high time to go pro-active and have some fun. After many deliberations, myself and a elite group of Rare-ites set off for Alton Towers.</p>
<p>&nbsp;</p>
<p>I&#8217;d previously never been to Alton Towers, but as always when in close proximity to theme parks, I reverted to a 10 year old, running around like zombies were after me - which, indeed they were on one of the rides. Coincidence or premonition? Fortunately, I was armed with dual laser pistols, the obvious choice when dispatching the lurching undead. To my embarrassment, my <a href="http://www.davehill.net/" target="_blank">comrade-in-arms</a> took down one more eldritch creature than me, which I attribute to devious arcane forces acting behind the scenes against me..</p>
<p>&nbsp;</p>
<p>We explored all the major rides, which due to our perspicacity in going on a week day had generally short queue time, though an hour wait for a minute ride still seems a somewhat strange tradeoff. The sheer acceleration of Rita was ridiculous - watching the train before us, one moment it was standing still, the next it was running at 200 mph <em>and I could not see it accelerate</em>. Something has to be said for a railgun as a method of launching. Maybe a use in public transportation? Hand the passenger a parachute, aim the railgun at their destination, and GO!</p>
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		</item>
		<item>
		<title>Vigilantes</title>
		<link>http://www.tonyambrus.net/azs-adventures/az-the-vigilante/</link>
		<comments>http://www.tonyambrus.net/azs-adventures/az-the-vigilante/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 00:30:10 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Az's Adventures]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/software/graphics/az-the-vigilante/</guid>
		<description><![CDATA[
Driving back from a friend&#8217;s house last night, I noticed the car at the end of my street was damaged pretty savagely, the back end one fused lump of plastic and metal. I continued along, thinking nothing of it except to lament people&#8217;s driving. Further down I observed skid marks, a severely dented car and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tonyambrus.net/pub/uploads/2008/07/dsc00671.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 5px; border-right-width: 0px" height="156" alt="DSC00671" src="http://www.tonyambrus.net/pub/uploads/2008/07/dsc00671-thumb.jpg" width="201" align="right" border="0"></a>
<p align="justify">Driving back from a friend&#8217;s house last night, I noticed the car at the end of my street was damaged pretty savagely, the back end one fused lump of plastic and metal. I continued along, thinking nothing of it except to lament people&#8217;s driving. Further down I observed skid marks, a severely dented car and one missing paint and a wing-mirror, at which point my brain chipped in to tell me that all might not be as it should. I continued round the corner to see a van parked outside my house; more specifically, parked <em>in the side of a car,</em> outside my house. The van was still wobbling in an attempt to extricate itself from the car, presumably to continue it&#8217;s path of destruction through those remaining unblemished.</p>
<p align="justify">&nbsp;</p>
<p>To be honest, I was in two minds about getting involved more than taking a photo of the number plate. My car was fine, though if I&#8217;d got back a couple of minutes earlier the repair it&#8217;d got back from the day before might have been the least useful service in the history of man. The car in front of me must have come to the same conclusion as it steered round the mess and shot off - I can&#8217;t criticise really, the length of time it took to sort out later would make anyone think twice.<a href="http://www.tonyambrus.net/pub/uploads/2008/07/dsc00670.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 5px; border-right-width: 0px" height="257" alt="DSC00670" src="http://www.tonyambrus.net/pub/uploads/2008/07/dsc00670-thumb.jpg" width="200" align="left" border="0"></a></p>
<p>&nbsp;</p>
<p align="justify">In the end, it was the van reversing out to continue it&#8217;s reign of terror that forced my hand. As I jogged over, my first impression was that the man had been drugged, he was so completely out of it. Then the smell of beer hit me. I made calming noises at him, carefully avoiding the words such as <em>police </em>and <em>insurance</em> amongst other, more explicit words. Taking the keys out of the engine and pocketing them (hey, I could do with an extra van), I took the guy by the arm and sat him on a wall. Asking one of the onlookers from the gathering crowd to call the police, I moved my car slightly off the road to avoid a similar fate to the others on the street. 15 seconds later, and the guy is weaving down the street. Running after him, people tell me later, might not be such a good idea, but he starts running at that point, and the chase is on!</p>
<p align="justify">&nbsp;</p>
<p align="justify">Unsurprisingly, his athletic abilities are somewhat lacking. His fighting skills aren&#8217;t so restricted, however, and he puts up a bit of a fight. Fortunately for me, he manages to fall over himself, seemingly more docile once stunned by the concrete floor. As ever, the cavalry arrives at this point, two of my neighbours down the street, who ensure no further misadventures before the police arrive.</p>
<p align="justify">&nbsp;</p>
<p align="justify">All in a night&#8217;s work, for <em><strong>The Vigilante!</strong></em></p>
<p></a></p>
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		<item>
		<title>May You Live in Exciting Times..</title>
		<link>http://www.tonyambrus.net/azs-adventures/may-you-live-in-exciting-times/</link>
		<comments>http://www.tonyambrus.net/azs-adventures/may-you-live-in-exciting-times/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 16:07:50 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Az's Adventures]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/social/may-you-live-in-exciting-times/</guid>
		<description><![CDATA[I locked myself out of my house yesterday.
&#160;
The dawning moment of realisation happened a good step and a half towards the car, in a rush to get to the gym on time. Needless to say, I failed to run my allotted 7km that evening, though in hindsight the associated running around surely carried me a [...]]]></description>
			<content:encoded><![CDATA[<p>I locked myself out of my house yesterday.</p>
<p>&nbsp;</p>
<p>The dawning moment of realisation happened a good step and a half towards the car, in a rush to get to the gym on time. Needless to say, I failed to run my allotted 7km that evening, though in hindsight the associated running around surely carried me a good portion towards it.</p>
<p>&nbsp;</p>
<p>Now, in my youth, I was not unfamiliar with lock-picking, if for no other reasons than my chronic forgetfulness and the relatively simple locks on the doors. Finally, I had a chance to put all that practice into use&#8230; were my picks not in the house also. Other efforts involving credit cards and sticking my hand through the letterbox proved the house&#8217;s resilience beyond doubt. I suppose that&#8217;s a <em>Good Thing, </em>but not much consolation in these trying times.</p>
<p>&nbsp;</p>
<p>The next course of action was to contact my landlord, in the optimistic hope of a spare key secreted in the grounds or at a helpful neighbour. Alas, this avenue too proved fruitless. Much love must thus be afforded my brother, who, after explaining my predicament and the exorbitant <strong>£150 fee</strong> for a locksmith, suggested the landlord post down a spare set of keys.</p>
<p>&nbsp;</p>
<p>Now for the next couple of days, I&#8217;m staying at a friend&#8217;s house, spending their money and drinking their wine. Were it not for the limited wardrobe, I could see myself settling well into my new roll as hobo, slacker and general drain on society.</p>
<p>&nbsp;</p>
<p>If your memory is as ignominious as mine and you&#8217;re sensible, it would be wise to leave a spare key with a neighbour. However, if you prefer a more.. <em>exciting</em> life, I would strongly advise installing flimsy doors locks. These have a proven track record of facilitating action-packed entrances as you kick down your door.</p>
<p>&nbsp;</p>
<p>I&#8217;ve started buying in packs of ten.</p>
]]></content:encoded>
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		<title>24 Hour Pinty People</title>
		<link>http://www.tonyambrus.net/social/24-hour-pinty-people/</link>
		<comments>http://www.tonyambrus.net/social/24-hour-pinty-people/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 17:57:09 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/software/graphics/24-hour-pinty-people/</guid>
		<description><![CDATA[It seems that it&#8217;s only after events like these that you actually question what, in the grand scheme of things, could made you have thought that attempting to drink continuously for a entire day would be a helpful and enriching experience. What would have possessed me to write off the harrowing tales of woe related [...]]]></description>
			<content:encoded><![CDATA[<p>It seems that it&#8217;s only <em>after</em> events like these that you actually question what, in the grand scheme of things, could made you have thought that attempting to drink continuously for a entire day would be a helpful and enriching experience. What would have possessed me to write off the harrowing tales of woe related to me by (significantly) bigger and better athletes in the inebriation Olympics?</p>
<p>&nbsp;</p>
<p><a href="http://www.tonyambrus.net/pub/uploads/2008/06/everyone.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; margin: 2px; border-right-width: 0px" height="150" alt="everyone" src="http://www.tonyambrus.net/pub/uploads/2008/06/everyone-thumb.jpg" width="193" align="left" border="0"></a></p>
<p>More the fool I, <a href="http://www.davehill.net/" target="_blank">Dave Hill</a>, and a number of friends took up this gauntlet of insanity, vowing to complete this Herculean task or be-very-disappointed-with-ourselves (hastily changed from &#8216;<em>commit seppuku with a blunt spoon&#8217; </em>by general consensus).</p>
<p>&nbsp;</p>
<p>Starting at noon on Saturday, though we managed to complete a gruelling 16 hours, that still left us fully a third short of the goal. Surprisingly, the difficulty arose not with imbibing the considerable quantities of alcohol, but in remaining awake for the duration of the trial. As those who know me will attest, I&#8217;m far from a heavyweight, so I have to ascribe my survival and amazing lack of hangover to my choice of <a href="http://www.ciderofsweden.com/" target="_blank">Kopparberg</a> as my poison. Other scoffed at my choice of quite sweet pear cider, but when beer and cider drinkers were blowing out left and right, I remained strong in, sipping my way to sweet, sweet victory (well, in the right direction at the very least).</p>
<p>&nbsp;</p>
<p>The accumulation of so much alcohol in one place was in and of itself was a truly epic event; bringing tears to grown men&#8217;s eyes and bowing their heads, fixing in their minds that moment so they might one day say to their children, and their children&#8217;s children, &#8220;I was there.&#8221; Yes, their children might be malformed, undernourished and in the care of social services, but at the least they&#8217;ll finally know the turning point in their father&#8217;s lives when they finally took upon themselves the mantle of alcoholism.</p>
<p>&nbsp;</p>
<p>Without the vacuous hyperbole, here is a subset, not by any means exhaustive* of the hi-jinks surfacing on that fateful day:</p>
<ul>
<li>Top Hat-tastic action!
<li>Moshing sans shirts to Jamiroquai <br />(yes people, apparently you can mosh to anything..)
<li>The <a href="http://en.wikipedia.org/wiki/Mao_(game)" target="_blank">Game of Mao</a> (<strike>The first rule of Mao, is don&#8217;t talk about Mao</strike>)
<li>Exploding Lollipop Conkers - try it today!
<li>An exclusive Glow staff performance to 4, you lucky few!
<li>More sleeping people in a room than explainable by physics
<li>A face full of&#8230; socially inappropriate posturing and presentation </li>
</ul>
<p>* The majority of stories may not be retold for litigation purposes.</p>
<p><a href="http://www.tonyambrus.net/pub/uploads/2008/06/dsc00653.jpg"></a>&nbsp;</p>
<p>Sunday was officially by far the best &#8216;day after&#8217; ever, most significantly for a distinct lack of.. pain. The entire day I was waiting for the hangover to kick in, the worst I felt was actually the caffeine hit from the super-sized Frappachino we bought when we headed into town for jeans&#8230; and which we roundly failed to purchase, getting waylaid in the arts and crafts store and buying canvases instead. I&#8217;ve never painted on canvas before, it was like being 5 again! With longer arms.</p>
<p>&nbsp;</p>
<p align="center"><a href="http://www.tonyambrus.net/pub/uploads/2008/06/fishing-for-plumbers1.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="355" alt="fishing for plumbers" src="http://www.tonyambrus.net/pub/uploads/2008/06/fishing-for-plumbers-thumb1.jpg" width="291" border="0"></a></p>
<p align="center">Fishing for plumbers..</p>
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		</item>
		<item>
		<title>Brown bear, is Red Fox - I have documents, da?</title>
		<link>http://www.tonyambrus.net/software/graphics/banjo-preview/</link>
		<comments>http://www.tonyambrus.net/software/graphics/banjo-preview/#comments</comments>
		<pubDate>Wed, 28 May 2008 22:14:31 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[banjo]]></category>

		<category><![CDATA[inside xbox]]></category>

		<category><![CDATA[kazooie]]></category>

		<category><![CDATA[Rare]]></category>

		<category><![CDATA[studio]]></category>

		<category><![CDATA[visit]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/software/graphics/banjo-preview/</guid>
		<description><![CDATA[In the past, Rare has had a reputation for being secretive - about our games, what goes on in the studios, and even so far as to limit the interaction between different game teams to prevent any leaks of ideas and information.
&#160;
This video from Inside Xbox doesn&#8217;t do much to dispel that furtive feeling, but [...]]]></description>
			<content:encoded><![CDATA[<p>In the past, Rare has had a reputation for being secretive - about our games, what goes on in the studios, and even so far as to limit the interaction between different game teams to prevent any leaks of ideas and information.</p>
<p>&#160;</p>
<p>This video from <a href="http://www.xbox.com/en-US/community/insidexbox/" target="_blank">Inside Xbox</a> doesn&#8217;t do much to dispel that furtive feeling, but it does shed some light on the game that I&#8217;ve been working on for the past year.</p>
<p>&#160;</p>
<p align="center">
<div class="wlWriterSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:691c698c-4ed4-4e76-981e-ff7ecebfd535" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px">
<div id="0aafc0fa-dfe3-4d5e-82b8-74a1a87fb08a" style="margin: 0px; padding: 0px; display: inline;">
<div><a href="http://youtube.com/watch?v=HVv-XHShlIQ" target="_new"><img src="http://www.tonyambrus.net/pub/uploads/2008/05/video1bbf29f43dd0.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('0aafc0fa-dfe3-4d5e-82b8-74a1a87fb08a'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/HVv-XHShlIQ\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/HVv-XHShlIQ\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
</div>
</div>
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		<title>Detail Normal maps</title>
		<link>http://www.tonyambrus.net/software/graphics/detail-normal-maps/</link>
		<comments>http://www.tonyambrus.net/software/graphics/detail-normal-maps/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 15:38:15 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/software/graphics/detail-normal-maps/</guid>
		<description><![CDATA[Detail normal maps are used in the same way as detail textures, to add high frequency information/detail to an otherwise low frequency base map or texture. This is useful in situations where a large range of view distances are allowed, such as a landscape, where the view point can encompass the ground close up and [...]]]></description>
			<content:encoded><![CDATA[<p>Detail normal maps are used in the same way as detail textures, to add high frequency information/detail to an otherwise low frequency base map or texture. This is useful in situations where a large range of view distances are allowed, such as a landscape, where the view point can encompass the ground close up and distant terrain.</p>
<p>Ideally, the base texture would be of high enough resolution to provide enough detail close to the viewer (using mipmapping to handle the lower sampling frequency at further distances). In fact, the use of mega-textures achieves just this, by texture streaming the relevant resolution segments into memory. However, this solution is not yet in wide use, next-gen engines such as id Tech 5 being among the first to implement it in real-time on current hardware.</p>
<p>Excluding this, the usual method is to stretch one texture over a large mesh to provide a low frequency basic colour and modulating it with a repeating texture to give the illusion of higher detail. The same is done with detail normal maps, but because the maps represent unit length direction vectors, the base and detail normals can&#8217;t simply be multiplied together the same way albedos (colours) can.</p>
<p><strong>Primary normal map</strong></p>
<p>Instead, the primary map perturbs (rotates) the interpolated vertex normal, passing the derived normal as input to the next normal map. Pertubation is performed by constructing a matrix composed of the current normal/binormal/tangent vectors that defines the &#8221;basis&#8221; of the polygon. This is simply the vectors in world space representing the 3 axes that are perpendicular to the surface (normal), parallel to the surface (binormal) and a third vector also parallel to the surface but perpendicular to the other two vectors (tangent).</p>
<p>By multiplying the normal sampled from the normal map by this NBT matrix (actually the BTN matrix, as the normal is z-axis), the sampled normal is transformed into world space. Breaking down the matrix multiply, the transformation of the sampled normal (n<sub>1</sub>) from tangent-space into world space (Normalâ€²) becomes straight forward:</p>
<pre>Â Normalâ€² = n<sub>1</sub>.x * Binormal + n<sub>1</sub>.y * Tangent + n<sub>1</sub>.z * Normal</pre>
<p>In the case of a flat normal with no deviation, n<sub>1</sub>=(0,0,1), resulting in Normalâ€²=Normal. The x and y components cause according Binormal &amp; Tangent contributions, and as long as the basis axes and the sampled normal are all unit vectors, the resultant linear combination is also of unit length.</p>
<p><strong>Detail normal map</strong></p>
<p>After the primary normal map has been applies, you&#8217;re left with Normalâ€², Binormal and Tangent vectors as the new basis. As only the normal is required for the lighting equation, the fact that the Binormal and Tangent are no longer orthonormal (perpendicular) toÂ Normalâ€² isn&#8217;t a problem with only a single normal map. With a second perturbation, the Binormal and Tangent need to be made orthonormal to the first perturbed normal Normalâ€² before the . This can be achieved by removing the Normalâ€² component in the Binormal vector and renormalising it. After that, it&#8217;s a simple matter of taking the cross product of the normal and binormal to derive the perturbed tangent:</p>
<pre>Â Binormalâ€² = normalise( Binormal - (Binormal . Normalâ€²) * Normalâ€² )
Â Tangentâ€²  = Normalâ€² x Binormalâ€²</pre>
<p>Strictly this may not be the geodesic rotation (the least rotation required to map the basis to align with the perturbed normal) like you can get through the use of quaternions, but it provides consistent results for a relatively small performance impact.</p>
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		<title>32 hours of Chinese airports&#8230;</title>
		<link>http://www.tonyambrus.net/social/32-hours-of-airports/</link>
		<comments>http://www.tonyambrus.net/social/32-hours-of-airports/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 00:10:14 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/social/32-hours-of-airports/</guid>
		<description><![CDATA[The departure hall was quiet.
Floors polished to brilliance by years of heels hurrying across its grey expanse did little to reduce the cold impersonal glare of the multitude of lights. The hall offered scant warmth and, from the demeanour of those who sat with in it, less cheer. In constrast to the hustle and energy [...]]]></description>
			<content:encoded><![CDATA[<p>The departure hall was quiet.<br />
Floors polished to brilliance by years of heels hurrying across its grey expanse did little to reduce the cold impersonal glare of the multitude of lights. The hall offered scant warmth and, from the demeanour of those who sat with in it, less cheer. In constrast to the hustle and energy of most of establishments of its ilk, this was the very picture of lifelessness. In corners men spoke in hushed tones, discussing things best not overheard by the uninvolved. A grunt of agreement to a whispered proposal or a bitter laugh from weary traveller were the only sounds to intrude upon the silence. The majority of the denizens of the airport were closely watching the clock, each tick bringing them a step towards their escape.</p>
<p>The man had sat, willing himself to sleep, but slumber would not come to him in this place. Unendingly tended by servants, cleaning and replacing the lights as they faltered, the hall was free of all shadows. His wonder at first entering the hall, which had prompted him to privately name it the Court of Light, had long since passed. After this long bathed in the unceasing colour-sapping brilliance he had come to realise its true name, Hell.</p>
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		<title>Pinatas for all!</title>
		<link>http://www.tonyambrus.net/rare/pinatas-for-all/</link>
		<comments>http://www.tonyambrus.net/rare/pinatas-for-all/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 08:56:54 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Rare]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/rare/pinatas-for-all/</guid>
		<description><![CDATA[As some of you may know, from this Three Panel Soul comic, Viva Pinata toys are being sold as part of a Burger King promotion running in the US. However, they&#8217;ll also be dÃ©buting in the UK from 9thÂ Nov â€“ 6th Dec.
Gotta catch &#8216;em all! (or something equally cheesy but less copyright infringing)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tonyambrus.net/pub/uploads/2007/10/fudgehog.png" style="float: right; border: 0px" title="fudgehog.png"><img border="0" src="http://www.tonyambrus.net/pub/uploads/2007/10/fudgehog.png" alt="fudgehog.png" /></a>As some of you may know, from this Three Panel Soul <a href="http://www.threepanelsoul.com/view.php?date=2007-10-15" title="Mother****ing fudgehogs!">comic</a>, Viva Pinata toys are being sold as part of a <a href="http://www.bk.com/#menu=1,-1,-1">Burger King promotion</a> running in the US. However, they&#8217;ll also be dÃ©buting in the UK from 9<sup>th</sup>Â Nov â€“ 6<sup>th</sup> Dec.</p>
<p>Gotta catch &#8216;em all! (or something equally cheesy but less copyright infringing)</p>
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		<title>End of September celebration..</title>
		<link>http://www.tonyambrus.net/social/end-of-september-celebration/</link>
		<comments>http://www.tonyambrus.net/social/end-of-september-celebration/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 16:00:19 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/social/end-of-september-celebration/</guid>
		<description><![CDATA[..well, why not?
Quick thanks to everyone who looked after me over the weekend; I&#8217;m getting quite the old hand at living out of a bag at weekends:
Couch Surfer - Level Up! 

Matt: awesome to see you again, sorry about the inadvertant shopping spree.. you need to get on msn/googletalk more, let&#8217;s talk about getting you [...]]]></description>
			<content:encoded><![CDATA[<p>..well, why not?<br />
Quick thanks to everyone who looked after me over the weekend; I&#8217;m getting quite the old hand at living out of a bag at weekends:</p>
<blockquote><p><em style="padding-right: 20px; padding-left: 20px; padding-bottom: 5px; padding-top: 5px; background-color: #abc; border: #679 3px solid">Couch Surfer - Level Up! </em></p>
</blockquote>
<p><strong>Matt:</strong> awesome to see you again, sorry about the inadvertant shopping spree.. you need to get on msn/googletalk more, let&#8217;s talk about getting you into the games industry.<br />
<strong>Sina:</strong> cheers for keeping my conversation grounded in computing, to the bemusement of the others.<br />
<strong>Sami, Lily &#038; Xtn:</strong> you&#8217;re never online, so meh, but I&#8217;ll see you guys at Synergy.<br />
<strong>Emma:</strong> you&#8217;re rubbish. Be around more - I expect you waiting on my beck and call.</p>
<p>Plans to come down again currently rely on my driving licence practical at the end of October, so if that goes well, I&#8217;ll come down the week I get back from China.<br />
P.S. I&#8217;m going to China.</p>
<p>..with Dee on 1st Nov.</p>
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		<title>Life at Rare..</title>
		<link>http://www.tonyambrus.net/rare/life-at-rare/</link>
		<comments>http://www.tonyambrus.net/rare/life-at-rare/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 19:11:13 +0000</pubDate>
		<dc:creator>Tony Ambrus</dc:creator>
		
		<category><![CDATA[Rare]]></category>

		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.tonyambrus.net/rare/life-at-rare/</guid>
		<description><![CDATA[.. so far. Week 1 has been an interesting one, as with any new job, but I feel confident in saying few first weeks are asÂ  interesting and fun as those at Rare.
All new programmers are asked to create a game to familiarise themselves with the hardware &#38; network. Not having anything particularly I wanted [...]]]></description>
			<content:encoded><![CDATA[<p>.. so far. Week 1 has been an interesting one, as with any new job, but I feel confident in saying few first weeks are asÂ  interesting and fun as those at Rare.</p>
<p>All new programmers are asked to create a game to familiarise themselves with the hardware &amp; network. Not having anything particularly I wanted to port, and my ill-fated attempted at Tower Defense for the DS stillÂ on my mind, I began to create a TD game with the aid of some demo code. From this,Â I clocked inÂ around 60Â hours last week, what commitment! To be honest, I may have spent less time at work had I been able to drive home. Around here you <strong>really</strong> need a car to be able to do anything. Instead, I&#8217;ve been catching lifts with some friends who also live in Ashby de-la-Zouch. They&#8217;ve been going through a sprint week (withÂ some deadline, in their case demos to Microsoft), and as such have been glued to their desks as good code monkeys.</p>
<p>In terms of life, as in &#8220;having a life&#8221; outside of coding, to which I often find myself unaccustomed, I arrived just in time to go to the Rare Summer Fete; a glut of free food and alcohol - and bouncy castles! There were worries that adults would not be allowed on this year, after someone managed to knee themselves in the face last yet. O fortune, we were allowed, though with slightly less enthusiasm due to the drizzling rain.</p>
<p>During lunch break in day to day work, there tends to be football on the pitch outside (weather permitting),Â  confined to table football otherwise. As it stands, my table football trick shots are being improved immensly. There are also two pool tables and a table tennis table, with talk of tournaments soon.</p>
<p>Â I&#8217;ll be out in the first round.</p>
]]></content:encoded>
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